We’ll be regularly monitoring player feedback on updates and taking direct suggestions from the community through our Discord server and streams.”Ĭritter Cove needs help, but it won’t be easy! In this wholesome, post-apocalyptic life sim, you and a handful of critters (all of whom were tricked into moving to the island by Renard, a conniving rat) will take on the task of turning the ruins of Critter Cove into a thriving community. Or it could be bigger suggestions, like helping us create new buildings, features and characters. This may be in small things, like helping with balancing and pacing. “We view our game world as a canvas for our community to shape. How are you planning on involving the Community in your development process? “We plan to increase the price when Critter Cove leaves Early Access.” Will the game be priced differently during and after Early Access? “Critter Cove will launch into Early Access with all the content described on the "About This Game" section of this page.” What is the current state of the Early Access version? While we can’t yet be specific about gameplay features, we’ll be focusing our development on added player activities, a larger and more varied world space and the conclusion to all story elements.” “Our goal is to develop Critter Cove in every area, increasing both the breadth and depth of the gameplay during Early Access. How is the full version planned to differ from the Early Access version? We want to give ourselves some flexibility and learn from player feedback what a “complete” version of Critter Cove will look like.” “We intend to launch the 1.0 version of the game sometime in 2024, but have no specific date in mind yet. We’ve created the game we always wanted to make, and now we want to hear from players what features, stories and characters they would like to see to help us expand that world together.”Īpproximately how long will this game be in Early Access? We’ve been working on Critter Cove for many years behind closed doors. “Building a community is a big part of the gameplay in Critter Cove, and we want to ensure that focus is reflected in our development.
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